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Iron harvest review
Iron harvest review













iron harvest review
  1. #IRON HARVEST REVIEW HOW TO#
  2. #IRON HARVEST REVIEW PC#

Most of all, the nerves were frayed by one stupid bug that occurred unacceptably often. A couple of times during the campaign, the game hung up. Videos on the engine for some reason always start with a couple of seconds of friezes and "stutters”, which is unpleasant. In particularly hot battles, there are slowdowns, but they do not interfere much with playing. Graphic modes are also not given to choose, but in the only one available, the game runs at 60 FPS. It would seem that I am listing sheer nonsense, but dozens of such ill-conceived things make you spend too much time and attention on processes that could be simplified and automated, allowing the player to focus more attention on the gameplay and tactics. Engineers have the ability to automatically repair all damaged robots, but each newly created one needs to enable this function separately in the circular menu, there is no way to set auto repair for everyone by default. In terms of settings, the game is extremely poor right now - I really wanted to invert the rotation of the camera horizontally, change some buttons and allow quick use of abilities in combat (for example, allow Anna to perform a sniper shot by simply pressing Y, without separate confirmation). These are standard things for strategies, laid down back in the 90s, which cannot be attributed to the feature of console management. Double-clicking on the conditional tank selected all the nearest tanks, and the army was able to move in a single formation. The choice of units and movement there is divided into different buttons in order to avoid erroneous orders.

#IRON HARVEST REVIEW PC#

Alas, time has not cured the problem that irritated the PC a year ago.Īgain, all of the above problems were absent in the notorious Halo Wars 2. Therefore, you have to constantly babysit this horde, because the developers forgot to implement an elementary and almost mandatory feature for the genre with the construction. Fast and light robots will get ahead, and slow machines and machine gunners will lag hundreds of meters behind. Here you have bred a motley army of all kinds of robots and infantry squads of different classes and ordered to attack the enemy base at the other end of the map, but all the warriors have different movement speeds, and the army will stretch into a long bunch of sausages during the procession. It takes a long and tedious time in advance to divide the units of fighters and "bind" to the hot buttons before the fight.Īnother stupid omission is the inability of units to keep formation. Here you want to give an order to all the grenade throwers to shoot at the robot, and the machine gunners at the infantry, reflexively press the grenade launcher with a double tap, but nothing happens. And what is upsetting is the inability to quickly select all units of a certain type. It is allowed to “bind” up to 4 detachments on the crosspiece, and this is an extremely successful solution for fans of fighting in several places at the same time. The B button selects all the wards within the screen. Prolonged pinching of RB selects all units on the map in general. You can switch to the right fighters with the RB / LB buttons, which becomes of little use when the number of combat units exceeds a dozen. With the choice of units on the battlefield, in general, everything is quite strange. You want to choose the right unit, but you miss by a pixel and send your entire army to him.

iron harvest review

As a result, it takes quite a long time to get used to the features of the local interface.īoth the unit selection and the order to go/attack is made on the A button, which is pretty stupid. Alas, they were too shy to adopt the basics of King Art Games management from their colleagues, they screwed up their layout and forbade reassigning buttons. One of my mistakes was to launch Iron Harvest Complete Edition immediately after Halo Wars 2 - the reference, at the moment, console RTS.

#IRON HARVEST REVIEW HOW TO#

Moreover, the developers had a good guideline in front of their eyes on how to implement control on the gamepad without bringing the player to white heat, in the face of the Halo Wars dilogy. The strategy about the battle of walking samovars in the alternative setting of the First World War was distinguished by rather simple mechanics by the standards of the genre and a strong emphasis on the plot and narrative - almost an ideal candidate to occupy an empty niche of console RTS. A year ago, reviewing Iron Harvest for PC, I pinned certain hopes on the console port. But the situation with the RTS genre on consoles is still extremely deplorable and in no hurry to get off the ground. In the context of shooters, this dispute has managed to come to naught for decades.















Iron harvest review